Gaussian Splat World Bake Workflow
Use this workflow when you want to merge multiple Gaussian splat assets into one GaussianSplatWorld resource for faster runtime loading.

Scene mode preserves node transforms, while input-list mode does not. Both end in the same baked world resource.
Choose a Bake Mode
| Mode |
Required input |
Transform behavior |
Output |
| Scene mode |
--scene=res://... |
Preserves each child node transform during merge |
.gsplatworld file |
| Input-list mode |
--inputs=res://a.ply,res://b.spz or --input=... |
Uses identity transforms for each input |
.gsplatworld file |
Required Options
| Option |
When you need it |
Notes |
--output |
Always |
Must end with .gsplatworld |
--scene |
Scene mode |
Use this when the scene already contains the splat nodes |
--container |
Scene mode with multiple containers |
Selects the container to bake |
--inputs or --input |
Input-list mode |
Use this when you want to merge assets directly |
--chunk_size |
Optional |
Adjusts chunking in the baked world |
Practical Order
- Choose scene mode if you need the existing scene transforms.
- Choose input-list mode if you want a direct asset merge.
- Set the output path first.
- Run the bake once, then validate the baked world in a clean scene.
Common Failure Modes
| Symptom |
Likely cause |
What to do |
Missing --scene or --inputs. |
No bake mode was selected |
Pass exactly one mode selector and keep --output |
No GaussianSplatContainer found in scene. |
The scene does not contain a matching container |
Add one or pass a valid --container path |
Multiple GaussianSplatContainer nodes found... |
Auto-discovery is ambiguous |
Pass --container=<nodepath> |
Output must end with .gsplatworld |
Output extension is unsupported |
Rename the output file |
| Misaligned runtime world |
The baked world is applied to a transformed runtime node |
Reset GaussianSplatWorld3D to identity before applying the world data |
Related Pages