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Artist Workflow Overview

For artists, technical artists, and non-programmers, this page is the handoff from the sample scene into real asset iteration.

Visual captures for the artist lane are still pending, so this page keeps the workflow text-first for now.

  1. Confirm the editor path and sample scene still work from First Run.
  2. Bring in a real asset with the canonical Gaussian Splat Asset Import Workflow.
  3. Use Performance Presets before touching advanced knobs.
  4. Move into Gaussian Splat Artist Pipeline when you need brush tools, hot reload, or bake actions.
  5. Use Color Grading Quick Start when the scene is readable and you are tuning look, not import correctness.

Core Task Pages

Technical Flow Reference

Diagram of the artist workflow handoff from first run to import, presets, iteration tools, and finishing tasks

The artist lane starts only after First Run is already working, then moves through import, safe preset selection, iteration tools, and finishing tasks like bake or color grading.