Artist Workflow Overview¶
For artists, technical artists, and non-programmers, this page is the handoff from the sample scene into real asset iteration.
Visual captures for the artist lane are still pending, so this page keeps the workflow text-first for now.
Recommended Order¶
- Confirm the editor path and sample scene still work from First Run.
- Bring in a real asset with the canonical Gaussian Splat Asset Import Workflow.
- Use Performance Presets before touching advanced knobs.
- Move into Gaussian Splat Artist Pipeline when you need brush tools, hot reload, or bake actions.
- Use Color Grading Quick Start when the scene is readable and you are tuning look, not import correctness.
Core Task Pages¶
- Concepts for pipeline vocabulary and shared terms.
- Workflow Details for secondary workflow groupings after you already know the job.
- Gaussian Splat Asset Import Workflow for importing
.plyand.spzassets. - Gaussian Splat Artist Pipeline for inspector tools, hot reload, and bake-oriented editing.
- Performance Presets for the first safe quality/speed decision.
- Recurring Issues when import or viewport behavior is off.