Workflow Details¶
Use this page after Artist Workflow Overview when you already know the job and need the next supporting page.
Import Workflow¶
- Put source files inside the project.
- Assign the imported asset to
GaussianSplatNode3D. - Verify a first render before you tune quality or lighting.
Related pages: - Import workflow - PLY loader reference
Tuning Workflow¶
- Start with
Balanced. - Adjust render distance and max splat count only after the scene is visible.
- Validate image quality and frame stability before going deeper.
Related pages: - Artist pipeline reference - Performance presets
Runtime and Lighting Checks¶
- Confirm base runtime stability first.
- Tune the lighting controls that change readability the most.
- Use troubleshooting only after the normal controls fail.
Related pages: - Runtime behavior - Lighting behavior - Recurring issues
Bake and World Workflows¶
Use the bake workflow when you want one merged runtime world resource instead of several source assets.