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Performance Presets

Use presets before touching advanced controls. They are the safest way to get a stable starting point.

Start With This Order

  1. Balanced
  2. Performance if frame rate is unstable
  3. Quality if image quality is too low and the GPU has headroom
  4. Custom only after one of the built-in presets is already close

Available Presets

Preset Best for Trade-off
Performance Integrated GPUs, low-memory systems, and first stability checks Lowest detail, strongest frame-rate bias
Balanced Most evaluations and day-to-day editing Middle ground between quality and stability
Quality Strong discrete GPUs and visual review passes Highest GPU pressure
Custom Targeted tuning after a preset gets close Requires manual validation

What Changes Between Presets

Area Performance Balanced Quality
Visible density Lower Medium Higher
Distance detail Shorter Moderate Longer
Streaming pressure Lowest Moderate Highest
Stability bias Strongest Balanced Lowest

Hardware Expectations

Preset Typical hardware fit VRAM expectation
Performance Integrated GPUs or smaller discrete GPUs Lowest
Balanced Mid-range discrete GPUs Medium
Quality Higher-end discrete GPUs Highest
Custom Depends on the final settings User-defined

These expectations cover the splat system only. The engine, the scene, and any other rendering features still consume additional VRAM.

Choosing a Preset

flowchart TD
    Start([Start]) --> Stable{Need the safest first result?}
    Stable -- Yes --> Balanced[Use Balanced]
    Stable -- No --> Headroom{GPU headroom available?}
    Headroom -- No --> Performance[Use Performance]
    Headroom -- Yes --> Fidelity{Need higher fidelity than Balanced gives you?}
    Fidelity -- No --> Balanced
    Fidelity -- Yes --> Quality[Use Quality]
    Balanced --> CustomCheck{Need targeted tuning after this?}
    Performance --> CustomCheck
    Quality --> CustomCheck
    CustomCheck -- Yes --> Custom[Switch to Custom]
    CustomCheck -- No --> Keep[Keep the preset]

When to Use Custom

Switch to Custom when:

  • a specific parameter combination matters more than the built-in trade-offs
  • you are profiling one setting at a time
  • the project targets a known hardware profile and you need a tuned configuration

When Custom is active, start from the settings that already work and change one control at a time.

Practical Order

  1. Preset
  2. Max splat count
  3. Render distance
  4. Advanced streaming or sorting controls only if needed

Validate Changes