Try in 5 Minutes¶
This is the shortest honest path to a visible result: download the Linux nightly editor, open the sample project, and confirm a splat in the viewport. If you are on Windows or macOS, use Build from Source first and come back here after you have an editor from this fork.
1. Get the Linux Nightly Editor¶
Open the repository releases page and download the newest Linux nightly editor archive:
If you are on Windows or macOS, stop here and use Build from Source.
2. Prepare the Sample Project¶
From repository root, prepare the sample asset used by the test project:
python3 tests/runtime/prepare_synthetic_assets.py --quiet
You should end up with the synthetic starter asset in the sample project's fixture folder.
3. Open the Project¶
Launch the Linux editor you downloaded, then point GODOT_BINARY at it and open the sample project:
export GODOT_BINARY=/absolute/path/to/godot.linuxbsd.editor.dev.x86_64
$GODOT_BINARY --path tests/examples/godot/test_project
If you do not already have a binary on your path, use the editor you downloaded from Releases.
4. Verify a Visible Splat¶
- Open
res://scenes/benchmark_unified.tscn. - If needed, add
GaussianSplatNode3D. - Set
PLY File Pathtores://tests/fixtures/test_splats.ply. - Press
F6to play the scene.
You should see:
- a visible splat in the viewport
- the sample project remains open and interactive
If It Fails¶
- Read First Run for the slower canonical flow.
- Check Recurring Issues.
- On Windows or macOS, stop using this page and build an editor from this fork with Build from Source before retrying.