Start Here¶
Reach a first visible splat quickly and decide whether godotGS is the right evaluation target for your project.
Alpha today. Linux nightly is the fastest evaluation path, while Windows and macOS still mean building from source.
Visual captures for the user journey are still pending, so the linked workflow pages stay text-first until real editor screenshots are available.
Most Common Tasks¶
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Try in 5 minutes
Use the Linux nightly editor path when you want the shortest honest evaluation loop.
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Install the toolchain
Build the fork or prepare the binary you want to test first.
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Run first run
Verify the sample path and get a first visible result before going deeper.
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Check platform fit
Review the current support envelope before committing time to a deeper evaluation.
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Import a real asset
Walk the maintained
.plyand.spzimport route once the sample path works. -
Continue in the artist lane
Move into artist-first usage guidance after the initial smoke test succeeds.
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Unblock common failures
Check the known fixes when the first build or first run does not behave as expected.