Documentation
godotGS¶
godotGS is a Godot 4.5 fork with an in-tree Gaussian Splatting module for importing, rendering, and tuning splat-based scenes in the editor and at runtime.
Alpha
Current Status¶
- Preferred install path: Linux nightly for the fastest evaluation path, or Build from Source on Windows and macOS.
- Release reality: public GitHub releases are currently nightly-first.
- Binary coverage: public binaries currently cover the Linux editor only.
- Usage fit: evaluation, prototypes, and contributor work.
Start Here¶
- Choose the current install path: Linux nightly for the fastest evaluation path, or Build from Source on other platforms.
- Run First Run and reach a first visible splat.
- Check platform status, release-channel reality, and known recurring issues.
Choose a Section¶
- Start Here: evaluate the project quickly, understand the current fit, and reach a first visible result.
- User Guide: import assets, understand runtime behavior, and tune day-to-day quality and performance.
- Reference: look up settings, API surfaces, compatibility details, and migration notes.
- Contribute: build the fork, run validation, understand architecture, and ship safe changes.